Public Member Functions | Public Attributes | List of all members
BufferBindingStruct Class Reference

#include <bufferbinding.h>

Public Member Functions

virtual bool init (utility::ErrorState &errorState) override
virtual const StructBuffergetBuffer () const
- Public Member Functions inherited from BufferBinding
virtual int getCount () const
virtual size_t getSize () const
const GPUBuffergetBuffer () const
- Public Member Functions inherited from Resource
 Resource ()
- Public Member Functions inherited from Object
 Object ()
virtual ~Object ()
virtual void onDestroy ()
 Object (Object &)=delete
Objectoperator= (const Object &)=delete
 Object (Object &&)=delete
Objectoperator= (Object &&)=delete

Public Attributes

rtti::ObjectPtr< StructBuffermBuffer = nullptr
- Public Attributes inherited from BufferBinding
std::string mName
 Property: 'Name' name of buffer binding uniform in shader. More...
- Public Attributes inherited from Object
std::string mID
 Property: 'mID' unique name of the object. Used as an identifier by the system. More...

Additional Inherited Members

- Static Public Member Functions inherited from Object
static bool isIDProperty (rtti::Instance &object, const rtti::Property &property)
- Protected Attributes inherited from BufferBinding
const GPUBuffermBuffer = nullptr


Represents a struct buffer binding, for example: StructGPUBuffer binds to BufferBindingStruct.

Inheritance diagram for BufferBindingStruct:
Collaboration diagram for BufferBindingStruct:

Member Function Documentation

◆ getBuffer()

virtual const StructBuffer* getBuffer ( ) const
a pointer to the buffer, nullptr if not set

◆ init()

virtual bool init ( utility::ErrorState errorState)

Ensures the buffer is set

errorStatecontains the error if the binding can't be initialized
if the binding initialized

Reimplemented from BufferBinding.

Member Data Documentation

◆ mBuffer

rtti::ObjectPtr<StructBuffer> mBuffer = nullptr