#include <sequenceplayeraudiooutputcomponent.h>
Public Member Functions | |
SequencePlayerAudioOutputComponentInstance (EntityInstance &entity, Component &resource) | |
int | getChannelCount () const override |
OutputPin * | getOutputForChannel (int channel) override |
void | onDestroy () override |
bool | init (utility::ErrorState &errorState) override |
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AudioComponentBaseInstance (EntityInstance &entity, Component &resource) | |
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ComponentInstance (EntityInstance &entity, Component &resource) | |
virtual void | update (double deltaTime) |
nap::EntityInstance * | getEntityInstance () const |
nap::Component * | getComponent () const |
template<typename T > | |
T * | getComponent () const |
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Object () | |
virtual | ~Object () |
Object (Object &)=delete | |
Object & | operator= (const Object &)=delete |
Object (Object &&)=delete | |
Object & | operator= (Object &&)=delete |
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virtual | ~IMultiChannelOutput ()=default |
OutputPin * | tryGetOutputForChannel (unsigned int) |
Additional Inherited Members | |
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static bool | isIDProperty (rtti::Instance &object, const rtti::Property &property) |
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std::string | mID |
Property: 'mID' unique name of the object. Used as an identifier by the system. More... | |
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NodeManager & | getNodeManager () |
AudioService & | getAudioService () |
SequencePlayerAudioOutputComponentInstance | ( | EntityInstance & | entity, |
Component & | resource | ||
) |
Constructor
entity | |
resource |
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overridevirtual |
Returns all available channels of output
Implements IMultiChannelOutput.
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overridevirtual |
returns pointer to OutputPin of given channel, assert if out of bounds
channel | channel of OutputPin |
Implements IMultiChannelOutput.
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overridevirtual |
Initializes this component based on it's resource.
errorState | contains the error when initialization fails. |
Reimplemented from ComponentInstance.
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overridevirtual |
onDestroy is called before deconstruction
Reimplemented from Object.